sig
type gameField
type move
val byDepth :
(Minimax.M.gameField -> float) ->
int -> Minimax.M.gameField -> Minimax.M.move
val byTime :
(Minimax.M.gameField -> float) ->
float -> Minimax.M.gameField -> Minimax.M.move
val byNodes :
(Minimax.M.gameField -> float) ->
int -> Minimax.M.gameField -> Minimax.M.move
end